![]() With Patch 3.0, both hit and spell hit use the same basic hit rating attribute within the combat rating system, although the similarity largely ends there - they are effectively distinct attributes derived from the same rating. The base chance to miss against an opponent of equal level is 5% for single wield and 24% for dual wield. The chance to hit now increases by 1% per 30.7548 hit rating points at level 80, 14.7905 hit rating points at level 70, and 9.3793 hit rating points at level 60. ![]() Patch 4.0.1 decreased the required rating per 1% slightly. Hit rating is a value that represents the increased reduction of the chance to miss with your attack (see below). 2.4 Six Sigma Miss per Hit Opportunities (on level 80).
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